This used to be a pure Thunder Knights deck. Not anymore. Viable a year ago, I've felt that Bushiroad was moving too far away from the old Thunder Knights support that it was no longer feasible to simply depend on stuff like Thunder Formation and archetype-based love. But I also didn't want this deck to turn into some weird Armordragons toolbox. It was tough trying to figure out what to do with this, really.
Enter Japanese Regionals results. The person who topped played a Thunder-Crimson mix, weaving in the newer Hundred archetype with the old Thunder archetype. And guess what? It's not a bad idea on paper. Of course, being a Japanese player (great idea, really awkward ratios and choices) his deck was...kinda funky. So I'm more or less rebuilding it to be mathematically sound and efficient.
From Thunder Knights, we grab the plussing engine, damage pumps, and Penetrate effects. From Crimsons, the new weapons, control-based abilities, and the ridiculously good Impact. Play to the strengths of both worlds, and you find yourself able to do pretty much anything.
Now that we've overviewed the deck idea in general, let's go straight to the list.
Showing posts with label Thunder Knights. Show all posts
Showing posts with label Thunder Knights. Show all posts
Friday, August 15, 2014
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