Somehow, Water seems to be concerned with power and defense, of all things. Instead of traps or tricky manipulation, Water appears to have no interest in that and instead just uses power to simply beat people up. Turns out to be pretty novel, actually. Alongside Katana World's unique and control-oriented spells, Water can play a powerful field game and still go for Secret Sword traps and other power plays.
The true god of Katana |
The only reason this card actually works is because of the Water set spell, Water Technique, Shinotsukuame. It gives all Water attribute monsters +2000/2000, making them strong powerhouses on the field. The above Nanase becomes 7000/2/7000, a fitting tank for your center slot. If Shinotsukuame stacked, this would be a seriously viable strategy but as of now Water is heavily undersupported. We'll see what we can do with this archetype in the coming future.
Swift like the current, strong as the tide |
Listen to the beat of the waves |
With Shinotsukuame, most of your vanillas become serious field threats. Perfect Beauty, Hyoshi Shirasagi is a 5000/1/5000 vanilla that nullifies Penetrate, so it's a decent call to the center. Yukishiro doesn't become relevant, but Loud Laugh Ninja Fugumaru becomes 4000/1/8000 which is great, especially for a Size 1.
More than anything else, though, is how exciting this new playstyle can be for Katana World as they get more cards and options.
Zombie Turtle guy is better Fugumaru since it comes back from the grave every single freaking turn and it has 2-crit. It might not seem like much, but that's a seriously huge buff to Water.
Only new addition in H-BT02 is Suiha, but that's like the best Size 2 second to Gojinmaru so you're pretty set. Also Sen no Sen helps this archetype a lot.
- updated to H-BT02, CP01, H-EB01, H-TD02, PP01 -
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Don't know if this attribute is going for "going with the flow" strats or hydro pump.
ReplyDeleteWhite Dragon Hermit, Nanase actually gets soul from the drop zone, and only cards with "Water Attribute" he would have been awesome if he were "top-deck" soulguard.
ReplyDeleteYeah, you got that one wrong, Blaise-sama.
DeleteGood catch, sorry I missed it. Functionally it doesn't change too much, it just means that Nanase can't be played immediately which is a pretty big hit.
DeleteEh... Nanase does say "Up to" so as much as it is a stupid idea, can't you just put 0? I mean, unless it works differently on Buddyfight...
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