Legend World is by far the most versatile world created, being able to draw from a vast pool of myths and legends to base their cards on. From Greek to Norse, Roman and more, Legend World's most appealing aspect is the fact that who knows what archetypes they may have in the future. Chinese? Japanese? Indian? The possibilities are endless - and exciting. I mean, they debuted with 3 archetypes, which is one more than every other world thus far. Besides the amazing diversity and variety, Legend World also sports incredible gauge engines that fuel their heavy spell lineup - costly but powerful. They also have amazing weapon choices that are able to adapt to any situation.There are many archetypes of Legend World, including Wydar Sarkal, Heroes, Asgard, Olympus, Star, and Fairy.
While the different races of Legend all work well only with each other, they all rely on the same set of spells. First and foremost is the trifecta of spells, the three "Gard" spells. This is like Buddyfight's Trinity Force - one for draw, one for control, and one for protection.
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| Cheers! Kanpai! |
Symbel Gard becomes free if you have a Breathen Gard in your drop, but its not like the 1 gauge was killing you in the first place.
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| This reminds me of Dark Energy |
But what Breathen Gard gets that the other spell negates don't is...support! Legend World has a ton of really powerful monsters with high crit and link attack bonuses. When you combine that with the ability to pop one of your opponent's shields/negates just like that, and you've created a sure-win situation. Not to mention that gauge comes ridiculously easily for Legend.
Additionally, you have the flexibility of destroying a problematic Set spell and returning it into your hand if you have Berserk Gard and pay 2 gauge and drop 1 card. Not that you're going to use any of those that often, but it's an option. There's that cute thing when you destroy Gleipnir with this, but you have to realize that its going to be a -2 to destroy it, usually not worth it.
The last Gard card is Berserk Gard. It's slightly weaker than either the Hero counter or the Wydar Sarkal counter, but it has no restrictions to attribute and it can be returned to hand by dropping a card and paying 2 gauge, as long as Symbel Gard is in the drop. Not that you want to do that, per se. Luckily, you don't really need to run Berserk since you don't really want the second effect of Breathen Gard anyways.
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| Lightning bolt! Lightning bolt! Aaand...lightning bolt! |
Legend World has a great selection of weapons, many of them bound together by the effect Equipment Change. Equipment Change allows you to swap weapons without losing anything, meaning that you can adapt your playstyle to the situation easily. Instead of equipping a weapon and being stuck with it for the rest of the game, you can tailor your move with the weapon you hold, like a real warrior with an inventory of gear. It's a really cool concept and one that I'm very excited about. Do note, Equipment Change affects the weapon you're already equipping and not the weapon you're going to equip. For example, if you Equip Change Durandal over Rune Staff, then Rune Staff returns to your hand by Durandal's effect. If you equip Rune Staff over Durandal, Durandal goes to the drop.
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| You wish your iPhones were like me |
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| Pride when? |
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| I have three floating heads on my side |
Bad wash. Good anti-dragon card. Much crit.
Rune Staff gives you endless gauge as well as slightly cheaper Great Spell casts. I can imagine this card becoming really good once more Great Spells are released. Thankfully, it seems that Great Spells aren't relegated to Asgard/Norse mythology only, so I'm expecting some crazy awesome effects down the road.
Has anybody ever played Druid from Hearthstone? Power of Mythology would definitely be a card that Druid would have. With 2 gauge and the spell (-2), you can choose from any of the following effects: all monsters gain +5000 (+.67 per monster), give a monster Penetrate (+0.5 per critical), and nullifying an attack (average +1-1.5). As you can see, Power of Mythology is usually a minus. But its super good because you can choose how you minus in what situation. Minuses are only minuses if you don't gain from the situation, and Power of Mythology makes sure that you can get exactly what you need, when you need it. It capitalizes on what I can "opportunity minuses" in favor of getting the upper hand and making the most of the situation.
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| Athena's regalia |
All you scrubs that say that Devil Stigma is good...this is what good looks like. Oswira Gard stars off a new set of Rune spells for Legend World. Read the card as: get a free gauge whenever my monster dies, also cycle this card out for another usable card. Same +0.5, but in resources that you actually need and can immediately put to use. Unfortunately, Sulizers Gard is less useful but it's technically fairly costed, also better than Dragonic Dash so there's that.
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| Pierce the heavens |
The Godjenesis. 6 gauge. Needs every trait available to Legend World. Deck refresh and deal 6 damage. Normally you'd pass this as utterly ridiculous but with both Zlatarog and Odd Bird, Harpy you might actually be able to pull it off...
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| Alright, that's enough |
Algis Gard is that spell that rewards players who play lots of Rune cards with a +0.5 to gauge while cycling through the deck. Note that Rune Staff is also a Rune so if you want to go ham on this strat you should run that too. Honestly, this combo might work with Godjenesis and other super gauge-heavy decks.
- updated to H-BT02, CP01, H-EB02, H-TD02, PP01 -
All images used obtained from the official Bushiroad website and used here solely for reference purposes. Future Card Buddyfight!, logos, and respective content belong to Bushiroad. Large images belong to the Buddyfight! Wikia.









Excellent overview of Legend World. I too love equipment change, when I saw that in the anime I immediately wanted to build Legend World just to have the opportunity to use it, haha. And I reeled at the comment you made about Prydwen, I never thought that you could use it to proc off link attack effects even though it has 0 power. And yes, Aegis pisses off Spectral Strikers very much, but I was able to overpower my friend's Wyder Sarkal deck 3 out of 5 matches. I look forward to your in-depth review of Darkness Dragon World as well as Heroes/Knights of the Round Table deck, cheers sir!
ReplyDeleteBlaise what are the Gauge Engines you are talking about? I already know about Rune Staff, what are the others?
ReplyDeleteMy next set of articles will discuss it, but Zlatarog is a big one.
DeleteCould you go in depth on equipment change and how it can be used during battle?
ReplyDelete