As far as Neodragons go, they're mostly concerned with Soulguard and having synergy with their brethren, the Dragonarms. Since Neodragon bosses have Soulguard, card quality becomes a very important consideration because they have a lot of staying power, so you need to get the most out of that stint as possible.
Will there be other Greisen forms? ZX? XD? |
Greisen is your best option for Size 3, but you have two viable options at Size 2. The first is Sixth Omni Storm Lord, Variable Cord. Unlike the other Omni Lords which have very splashable effects, Variable Cord's effect seems only be effective in Star Dragon World as other flags can't take advantage of the hand-Soulguard. While you don't actually gain advantage with Variable Cord, you can stack him pretty hard if you have the hand for it. Three Divisigators in his soul would pump him to 8000, and his Penetrate effect can get pretty gnarly once you add a few crits to that. Basically, you have full customization of how potent Variable Cord gets, which allows you to meet and match every situation. He works best in a hand-engine deck where you attempt to do nothing but draw cards.
Another day, another evolution |
I said Greisen is the best option for Size 3, and I won't go back on those words. But it doesn't mean that Dragonic Armored Ship, Marshal Fortress isn't the most ridiculous Size 3 ever printed. 5 gauge might sound like an impossible commitment and Marshal Fortress doesn't even have Soulguard, but getting three free soul alongside Triple Attack has to be abusable somehow. It gets even crazier, but you actually have to Ultimate Buddy Marshal Fortress to convert all that soul into extra lives. So for 6 gauge and 2 cards from hand, you can get a 10000/1/10000 Triple Attacker with 4 soul that can also customize what the Triple Attacker does.
It sounds pretty good, actually.
Ultimate |
We'll quickly talk about the draw engine in Neodragons. Its a set of three Neodragon monsters that can only be called to certain locations on your field and gain the ability to draw a card if you have a named combo on the field. The Size 2 (center) links with the Size 1 (right) which links with the Size 0 (left) which loops. If you call them all, you can draw 3 cards on your very first turn (sounds amazing!). But of course, it's not likely that you'll open on the combo, especially since Buddyfight has no mulligan.
Vert Deus, Matrix, the Size 2, has an acceptable 7000 defense and seems lose no stats for having the combo ability, which is wild. The Size 0 might as well be run in every deck for great 3000/1/3000 stats when you have a Size 3 on field. And it's hard to turn down Size 1 beaters, so you'll likely have the three pieces in your deck anyways.
If you don't want to rely on the draw combo above, you can substitute Matrix for Geocorona who gives 1 gauge when he enters the field. Running both is dangerous since that takes away 2 of your Size 2 slots for support, and you honestly want to be running Jack as a main beater. So choose the line of support you want to go down (Deus or toolbox) and stick with it, unless you're building Ultimate Marshal (in which case you run both).
Why is Bushiroad so interested in punishment? |
That about does it for Neodragons, but we can look at the PR cards already out. Mega Particle, Aero Soul also fights for Size 3 rights in your deck, and that built-in Move is pretty tempting. Unfortunately, 6000 defense is a bit on the weak side and he can't choose the soul he topcharges. You really want to get a Divisigator under this guy but Divisigator is a Size 1, leaving you with very few good options. You're probably more likely to topdeck into a Vogel with Greisen, so stick with that for now.
Buddy Recall makes your choice of buddy in Star Dragon World extremely important since you get basically 4 extra copies of it. You can only choose a Neodragon, and you want to choose one that can easily plus you on field immediately. Jack sounds like the most obvious choice for now, but maybe in the future there'll be other options. You can make a case for one of the Deus cards to make the combo easier to pull off, but that's a stretch. Running Jack also allows you to make the most of Buddy Lights, the only on-command gauge ramp available to Star Dragon World on a spell.
Tiny ball of evil |
A great example of how heinous Jack decks are is Star Guardian, Jackknife "SD". This card actively fuels my hatred for chibi cards. It is a Size 1 that is actually a copy of any Size 2 Neodragon (read: Jack) in your drop zone. Oh it also gives that Neodragon a free soul because it calls it over SD. This card is an insane topdeck at lategame, it makes your Jack's recurring and very consistent, it gives your soul-game more soul. It does just about everything.
Obviously superior |
To be fair, Bushiroad did try to make the Deus combo more relevant. All Deus, Sfellmion is a good card if you're running enough Neodragons to make it value. Sfellmion becomes playable when you have a Size 2 Neodragon on the field - you can discard it to gain 1 life. Then, if you have 2 Neodragons you can draw, and 3 Neodragons allow you to salvage any card from your drop zone - including Sfellmion, as long as it's not the one you just dropped. So it's easy to recurse and gives you very cheap advantage. Of course, in order to use this you're going to probably go for a full field with both Size 1 and Size 0 Neodragons (and probably no weapon). Definitely not something you can just casually drop in a Jack deck to good effect.
But in a deck with all the Deus draw dudes, you can draw 4 cards and salvage a card in the same turn. While gaining 1 life. Awesome stuff.
Speed of Light, Tri Elements was also meant to work with the lots-of-Neodragons deck but it doesn't add consistency, only cheap damage.
Genes...ect? |
I'll give Omega Big Bang some credit (it is a RRR, after all). 5000/2/5000 with Soulguard for 1 gauge is pretty par-for-the-course, but that Counter ability to destroy cards is highly relevant. Especially since SDW doesn't have much targetted removal for stuff like weapons and Set spells/Impacts. I like how you can do it once per turn, so you can use it on your turn and your opponent's turn. But it's probably more effective on your opponent's turn.
Mobius is pretty bad though, no joke.
INV Omni Lord, Catastrophe Cord is like the nightmare version of Variable Cord. And "nightmare" here refers to nightmare for YOU. Because man is this card gauge intensive! I understand how Variable Cord could fit into a Deus deck (especially with Sfellmion), but where are you going to get all that gauge for Catastrophe? And if you're already running a good deck with staples at 4, what kind of card is worth paying 2 gauge to stuff in this guy's soul?
Okay, so he has Move. Nice. His name isn't Jack. We're moving on.
I mean maybe with Automatic Save giving 3 gauge every turn...but that means that his Move is useless...see, this isn't going to work.
- updated to H-BT04, CP01, H-EB04, H-TD02, H-PP01 -
All images were used obtained from the official Bushiroad website and used here solely for reference purposes. Future Card Buddyfight!, logos, and respective content belong to Bushiroad. Large images belong to the Buddyfight! Wikia.
Demonblaze, Maxwell deserves a mention :) He's one of the reasons I want 2 of the TD...
ReplyDeletealso cuz like u said in the overview, Blaise Star Dragons don't focus on destruction so Maxwell is kinda unique in that sense >_< hes kinda bad considering, but in Star he is pretty good, cuz destruction is hard to come by...
DeleteRadiant Punisher is also a lot more abusive than the now inferior Gargantuas because it does not require the opponent to be at a certain life count. which means you can cast 2 in a single turn to bring your opponent from 10 to 2... for 6 gauge...
ReplyDeleteThat's a good point.
DeleteIt requires a Size 2 or greater Neodragon on the field, so Death Grip or Pillar of Fire might be a problem, but Jackknife has Soulguard, so it'll still be on the field even though its been destroyed. So this card is really more spammable, with the right cards of course.
Deleteafter a few plays with the deck, it turns out that Radiant Punisher isn't as abusive as I thought it would be, most of the problems come from lack of guage and needing open center for both players, i made lots of misplays when I walled with my massive soul dragon in center then tried to cast radiant >_< . since I only have 1 jack right now, its hard to pull of the impact consistently... maybe i need more ramp cards and when jack is at 4, my radiant deck will work... sigh oh well. that 1 life cost is also a pain, and vogel becomes the star of the deck since he gives move.
DeleteBushiroad already released Drum the Future meaning time traveling dragons are a real thing already and I wouldnt be surprised if they made Time World or something like that with spells based on doing technical fast forwards for more draws and attacks and reverses to recover life and cards from the drop zone.
ReplyDeleteThat would be cool though. If everything was themed after hour glasses, and clocks. Ha, I wouldn't complain if they placed a Doctor Who reference in there. It'll be amazing. ^_^ Though, I suppose Great Spell, My Grandfather Clock would be angry, wouldn't it?
DeleteBy the way, I suspect that Bushiroad might be keeping tabs on the wiki and blogs like these. Several cards have been similar to the ideas of those who thought of it on the wiki. I don't know about this though. If they actually made some sort of Time World, it'd be because of us.
Delete