You know that feeling when you think a game's gone dead, and that the company is never going to do anything creative with the game ever, and it's just going to stagnate slowly until everybody gets bored of it and quits? Yeah? Well, Dragon Ein was a glimmer of hope in the Darkness (Dragon World). Bushiroad finally found its balls to create a multi-world Flag that not only attribute-locks the player into a funky (but well supported) trait, but also changes the starting hand and starting life? What?
Despite the obvious starting nerfs (yes, those are nerfs, and if you don't think so then you're crazy), Dragon Ein remains a very competitive and frankly quite elusive Flag to play against. Without even looking at the other Ein-exclusive cards, Dragon Ein gives the player major upsides in terms of spell, monster, and weapon selection. Have fun crafting for one of the coolest Flags released!
That's four D's, mind you - not five; we're not bad like Yugioh |
The real deal with the Size limit of 4, however, is to get Azi Dahaka in play. The first and only Size 4 in the entire game, Azi Dahaka sports monstrous stats alongside...nothing? Wait, what? No Soulguard, no Double Attack...not even Penetrate? Or Move? It better have a kickass effect - oh wait it does. On attack, attacks EVERYTHING at once. Upon damage dealt, pop a weapon. Alright. I'll take it. That's well worth the -2.5 it took to get him out. His effect gives him pseudo Shadow Dive as well as that Vermillion effect, and it pops weapons which all but strangles your opponent for ways to retaliate. And since you have access to stuff like Dragon Barrier and Dark Energy, Azi Dahaka gets some pseudo longevity.
This is what you call a sword |
And if you're worried about getting stuff into hand, don't worry. The secret cards also came with a Size 2 monster that grabs either Throne or Azi for 2 life. It's basically foolproof.
So where's Azi Dahaka lacking? The answer is hand. Without a good draw engine, the Azi cards more or less kill each other because you can't protect Azi for more than a turn or output enough field to do anything after Aqulta Gwaneff comes out. Dragon Ein, while allowing you to do funky things, doesn't inheritently generate advantage and Azi is expensive as hell. You need to be able to support all this craziness with more resource craziness on the back end.
Firing mah lazaar |
Ancient World's incredible resource engine is a must. Dragon Emperor Legend, Divine Dragon Creation, and Rise and Fall of Dragons is your only lifeline. Rise and Fall is actually an incredible card given your ridiculous starting life, allowing you to spam field-clearing Impacts to keep up the pace or even just rush face. Cheesing alongside Gran Railgun Dragon can zap your opponent faster than you can say "Level 5 Esper".
Don't forget the basic vanilla utility cards either! |
You also have the option of building around an archetype, like Thunder Knights or Purgatory Knights. Purgatory Knights are probably ideal, given that they have pretty decent plussing spells like Purgatory Knights, Forever. Not to mention that they have pretty good monster choices.
As far as winning image goes, it's more or less an Ancient World stall-game until Azi comes out, and then you basically do the same thing once you get your sword except with a Size 3 to the side (and Boomerang spam). Or, you could pull off the many different cheese builds with the treasure troves of Impacts and really weird effects that you have at your service.
If you want to be a hero, run Victory Slash. That's the ultimate advice I can give to anyone who truly wants to win at this game.
- updated to H-BT01, CP01, EB02, TD07, PP01 -
All images used obtained from the official Bushiroad website and used here solely for reference purposes. Future Card Buddyfight!, logos, and respective content belong to Bushiroad. Large images belong to the Buddyfight! Wikia.
Victory Slash... Wow,
ReplyDeleteBut still, just saying, Quinta isn't withought problems. I mean, let's compare that to Excalliber. They have preety much the same ridiculous conditions to pull out, but Excalliber can't be blocked by shields (Which is a huge impact to the Dragon World players out there) and has Double attack. That's the whole point. Double attack. While if the attack hits, you do the same damage in the end, but that's basically a penetrate if the center is occupied, or clear two monsters. If it's a soulguard monster then you can attack twice the center monsters, and it will have the same result (Unless it has 2 or more soul, which is already Ancient World). So in the end the only good thing that this sword of Azi has over Excalliber is the link attack restriction. Sure, while this kills Ancient World decks (Until their Size 0s comes out) and situational block everything, by the time you get the sword out, you'll most probably have used the whole hand, or have 2 cards at most. With 12-16 shields in there yeah one or two will be a Dragon Shield that blocks everything, but all you can do is hope that your opponent runs out of shields before you do, and stall for game. Well overall it's really just Situational IMO since the 10k and 12k power difference with Excalliber doesn't matter too much (Unless Tempest, which can be solved by Link Attacking in Hero decks).
Great post though. I wasn't expecting an Ein post.
Unfortunately, Excalibur can be destroyed. That's probably the only reason why Excalibur is still a risky play and Gwaneff is alright. Either way, you lose without hand and nothing really can prevent that from happening lol.
DeleteWelp... Okay the destroy-proof part is valid, but still, this with Double attack would be a godsend :P
DeleteNow I realllly wanna make Ein Victory Slash...Just soooo soo bad. Got any tips before you probably do it yourself, oh wise one?
ReplyDeleteI recently heard of an "Impact Ein" that could kill in one turn... maybe because of the new StarDragon impact that came out? would have to be a lucky draw but its possible. 3 impacts = 12 DMG... that sounds so insane. I only pulled 1 Ein pack tho...
ReplyDeleteThis comment has been removed by the author.
DeleteOne-turn-kill Impacts is actually possible in Ancient World, as those are the key cards of Impact Ein anyway (as far as I know it). Evil Crusher, Steel Dragon Barrage! is the key. The new Miracle Impack card that gives both players 4 gauge is useful, as well as Maximum Manliness!, which wipes the enemy's monster field (making Evil Crusher work) and deals two damage.
DeleteEin grants access to more helpful Size 3s, particularly Gran Railgun Dragon who serves two purposes at once (no-cost Size 3, and able to spend damage to burn). Honestly other than that, I'm not sure what makes Ein any better for Impact kills than raw Ancient World. The ability to run countless Shields for stall, perhaps? I'd love to be educated on that.
Radiant Punisher may well make its way into the deck as long as there are satisfactory cheap Size 3 Neodragons. That would overall increase the chances of multi-Impact turns.
if you add exterminating evil demonic dragon belial to the deck, you can link- attack with gwaneff while using gargantua gate so it is an incredible 672 crit. I'm 12 btw
DeleteI would consider it a personal favor if you would give me your thoughts, Blaise, on running Legendary Messiah Tasuku in Ein, including how best to use him and how many to use. I am finding that my biggest struggle for this Flag right now.
ReplyDeleteThanks in advance if you can!
Wait What? Tatsuku is totally a Dragon, right?
DeleteApparently as a Brave he is not, but as a Messiah? Totes a Dragon.
DeleteOh, he is? Eh... Hope Bushi didn't do that on purpose.
DeleteWHAT THE HELL
DeleteYou didn't know Blaise? Yeah. Legendary Messiah, Tasuku is arbitrarily a Dragon.
DeleteSo what do you think about using him?
I would bet my entire bank account that they did.
ReplyDeleteMeh, since I'm sorta bored...
DeleteAbout using Messiah in Dragon Ein, HAND SIZE.
Are you trying to say "your hand size is too small for a monster who destroys himself", or...?
DeleteYep. Especially since it's Ein.
DeleteTachiMaster is right. Messiah is only great in Adventurers because of Nazaro Hot Springs and other plussing mechanics.
DeleteCan you use the star dragon world neodragons with the dragon ein deck? Just wondering as am slowly building dragon ein and already play star dragon world and don't really want to just get rid of them.
ReplyDeletethey have the word Dragon in their attribute, so you're golden. Dragonarms work too for the same reason.
DeleteNice blog, I will keep visiting this blog very often. ein number
ReplyDelete