So like, Size 3's are a thing. They're the biggest monsters you can call to your field without doing something that just breaks the game's rules, and they can't be accompanied on the field by anything larger than a Size 0. Usually they're also pretty expensive and as a result have huge stats, tons of keywords like Penetrate and Double Attack, and some seriously interesting abilities that, regardless of whether or not it's good, makes you feel pretty good about playing that Size 3.
Ancient World is like that, except it's actually good.
If you just want to sit on this gigantic block for the entire game (and don't want to play Death Tallica), you've definitely come to the right place. In the current metagame of weapons and open centers, Ancient World stands strong as an archetype that totally disregards all of that. You take one of the eight or so Size 3 bosses in your deck and you plop it into your center and you ride it home to victory. If you like protecting a huge monster for basically the entire game and banking all your money into quality and consistency rather than diversity and versatility, you'll definitely like Ancient World.
Oh, if you like shouting. That too.
Between the Dragon Lords and the Wild Dragons, there'll be enough shouting to go around. But when it comes to pure guts and courage, Raging Spirits have got you covered.
Since ancient times... |
In fact, it's really cool how casting the spells work. Here, let me do an example:
Life: 10
Gauge: 2
Hand: 6
The casting order will be Divine Dragon Creation > Dragon Emperor Legend > Rise & Fall of Dragons > Dragon Dreams.
Life: 10 > 8 > 9 > 7 > 10
Gauge: 2 > 2 > 3 > 7 > 7
Hand: 6 > 7 > 7 > 6 > 5
There's actually one more card we can use at this point to see how these cards mesh together. It's Buddy Help, that terrible draw card that draws at a -0.5 cost.
Life: 10 > 8 > 9 > 7 > 10 > 10
Gauge: 2 > 2 > 3 > 7 > 7 > 4
Hand: 6 > 7 > 7 > 6 > 5 > 6
So after all that, you get 2 gauge for free. You might think that's sort of underwhelming but free gauge is actually pretty huge. The fact that you can get that kind of value without really doing anything is huge, especially since you're not losing either hand or health for any of this. And remember, Buddy Help is actually a minus yet the actual value of the Ancient World engine isn't even hampered by that.
For reference, the net worth of the cards used are (in order): wash, +1, wash, +0.5, -0.5. The really broken one is Dragon Emperor Legend, but the crazy resource conversions of Divine Dragon Creation and Rise & Fall are what makes this deck so explosive.
KAMEHAMEHAAAAA |
Lightning Bolt! |
There's also a set spell, Dragonverse. On paper it's a good card, healing 1 every time a card with Lifelink hits the field. However, since you're focused on keeping your Size 3's on the field rather than constantly calling Lifelink cards, Dragonverse doesn't proc that much. And it's kinda expensive for a card that really shouldn't be activating unless you're losing. Life is also a very deceptive resource in Ancient because of huge Lifelink, as the difference between 1 life and 5 life is still death. It takes a good player and a good sense of the resource to continuously converting it out to make it relevant.
Trigger check! Get! Wrath Trigger! |
That does it for spells, but there's actually a ton of monsters in Ancient World that are basically spells. They act as normal monsters, but when you have a Size 3 on the field you can "cast" them as spells to get, well, spell-like effects. Since most of these cards have Lifelink, you really just want to use them for the spell effect. I'll go over them here as well, since they can be used with any Size 3 monster, not restricted to trait. And since there are a ton of them, I'll just list them out for easy reference.
Fortune Dragon, Forbolka: +2 gauge
Flame Dragon Emperor, Magmanova: 1 direct damage
Storm Dragon Emperor, Thundertornado: -1 gauge, destroy weapon/spell
Rock Dragon Emperor, Vragos: +2 life
Ice Dragon Emperor, Glacies: -1 life, nullify attack
Wicked Dragon of Fabrication, Demonica: [Counter] -2 gauge, -1 life, nullify spell
Emerald Dragon Emperor, Jedaflight: -1 gauge, +5000 power
Seek Dragon Emperor, Azludea: -1 gauge, +Penetrate
Phantom Dragon Emperor, Lucus Vision: -1 gauge, +Size 3 monster from drop
Guardian Dragon Emperor, Amuray: -1 life, nullify Lifelink
Shimmer Energy Dragon, Aurora: reduce damage by 2
Revolution Dragon, Evolution: -1 gauge, +1 critical
Guardian Dragon Emperor, Amuray: -1 life, nullify Lifelink
Shimmer Energy Dragon, Aurora: reduce damage by 2
Revolution Dragon, Evolution: -1 gauge, +1 critical
They all have Lifelink 1, so try not to actually play them unless you have to.
Dragon...cat? |
Destruction Dragon Emperor, Gatastol marks the first unit like the ones above that actually exists on a Size 3 body. Which means he can also fulfill the conditions for other effects like his own, which is kinda funky. His effect is just Crimson Slash, but the fact that he's a Size 3 you can just have in your Ancient World deck makes him kinda good. He doesn't even have Lifelink. You can emergency call him to cast your Magmanovas and Steel Dragon Barrages, and he also has decent stats (looking at 3/7000). Very nice.
Fist of the North Star |
AH ZABENYA |
Dragon Arcadia. Is. Broken. Run one-two in every Ancient World (read: Sieger) deck. Get free life every turn. Life is so easy. Literally. When life is such an easy to convert resource in this deck, this card is definitely a staple. Think about it, dropping Arcadia T1 is almost a game-win in most situations, as an average Sieger/Adil will stick on field for at least 4-5 turns, if not more. The moment Arcadia hits 4 turns (including the turn you play it), it's going to be even with Dreams and every turn after that is just gold. And since you didn't pay anything to drop it, your opponent would have to minus a lot to remove Arcadia. Easy game.
Be smart about dragons |
Dragon Prudent is a Battle Aura Circle clone for Ancient World. You might think it's only good for Raging Spirits, but its actually a decent tech for just about any deck. You'll definitely have turns when you won't have a fat Size 3 in your center, so its a good negate for those purposes. I'd definitely run this in Adil-based decks, since Adil is more short-lived than Sieger. Same goes for Ladis.
Fistbump! |
Now that I've stated all the issues with Virtuous Blood, I can talk about just how hilarious this card can actually be, because in certain decks this will kill your opponent because they can't do anything about anything important you just forced into their gauge. For example, most Dragon World decks can't pull anything out of the drop zone, which means if you force your opponent to charge away an important card then they're never getting it back. Which is pretty hilarious and might haphazardly win you a game or two. Don't count on it, but don't count out the disruption potential of this card in certain matchups. Since you don't have to take the -2 life compared to Rise and Fall, it might be a worthy option in Sieger decks so you'll always have enough fuel for Spartand, perhaps even multiple times.
Worth a thousand men |
They gave everybody a weapon that can attack over your center. And it also can't be nullified when it attacks alone. Scatter Armor, Enma is important for all builds because it is infinitely better than Burning Bow (ha!) and is also a secondary Item for Raging Builds, as well as allowing Size 3 center decks to attack 4 times a turn.
Oh shoot, Poison Flame Armor Mushibami is literally a ticking time bomb. That's really cool card design.
- updated to H-BT04, CP01, H-EB04, H-TD04, H-PP01 -
All images used obtained from the official Bushiroad website and used here solely for reference purposes. Future Card Buddyfight!, logos, and respective content belong to Bushiroad. Large images belong to the Buddyfight! Wikia.
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ReplyDeleteCool thing about Wrath Trigger is that its counterattack effect lasts for the whole turn. Makes your opponent think twice before attacking Sieger (if it still has soul) or Ladis (if you have the resource to save it) again.
ReplyDeleteI just realized that using thundertornado does not count as a spell, therefore it can't be nullified. this is great against the set spell combo decks :)
ReplyDeleteBut... but... but...
ReplyDeleteDragon Arcadia is awful. It needs three turns to do the same thing as one Dragon Dreams.
And six turns to double the payout of Dragon Dreams. You'll definitely get six turns in an Adil or Sieger deck. Winning in Ancient World can be as easy as dropping Arcadia turn 1.
DeleteI like Charge of Virtuous Blood if only because it makes it easier to have the gauge to do Maximum Manliness into Steel Dragon Barrage. Gotta build a deck someday that tries to use all three in one Final Phase.
ReplyDelete