That doesn't mean that you can't play Wild Dragons. In fact, Wild Dragons can work as long as you play to their strengths. This means putting heavy emphasis into protecting your star player, similar to Dragon Lord Sieger builds. Wild Dragons have surprisingly better midgame reach if you don't hit your ace, with pretty decent spammable 3-crit monsters that don't have Lifelink. The trick to doing well with Wild Dragons is to know when to use which strats and to adapt as fast as possible.
Basically Palkia |
How would you play to Ladis's strengths? Well for starters, there's argument for not calling Ladis to your center. After all, Ladis isn't a very good wall and is a much more threatening pressure column. This allows you to complement Ladis with a weapon and give it more mileage than Sieger, since Sieger basically has to be called to center. Your weapon choices are all sadly Generic weapons only but you can figure stuff out.
The second synergy is Ultimate Buddy. Ultimate Ladis has access to Soulguard and a ridiculous 12000/3 Double Attack offensive. Ultimate Buddy is a pretty good way to get soul, and is cheaper than Ladis's innate ability. You can stack them under Ladis and make him into a pseudo-Sieger.
I know~ You're Gold~ |
Ladis is all about minimizing the risk-reward margins of Ancient World. Ladis doesn't punish you for letting it die and gives more options for keeping it alive, but you have to run a slightly suboptimal archetype with mediocre support in exchange.
What's with this Taoist Impact...alright, Dragon's Life and Death, Future and Past! is really terrible. You first -1 from casting the Impact (in Final Phase, mind you) and then you have to kill a Lifelink monster on your field (-1 again, and then the damage from Lifelink) in order to call a Size 3 Wild Dragon from your deck...while paying call cost still. So only +1. Not sure what Bushi was trying to do with this but...they pretty much failed.
Taaste the raaainbow |
Oh whoa, Wild Dragons also get an exclusive weapon. Ringlet, Loop of Fire gives all Wild Dragons +1000/1000 and reduces the Lifelink by 1. Also has 2-crit, which is relevant if your center gets nuked on your own turn. This is cool, Bushiroad is actually trying to make Wild Dragons work.
Normally I wouldn't give Wild Dragon Size 3's a second look because they're not Arc-en-ciel, but Adamanquartz deserves some attention. Looking past his horrific name (Adamantine + Quartz killmyself) he has a neat synergy with a variety of Wild Dragons (Thunder Horn, Belmoss) and and stuff like Sorciere, all Size 1 monsters he can call to make them Size 0. I was surprised by how many good Size 1 monsters there were in Ancient World, and combined with Loop of Fire to negate their Lifelink, you can get some pretty powerful monsters for virtually no additional resource cost.
- updated to H-BT04, CP01, H-EB04, H-TD02, H-PP01 -
All images used obtained from the official Bushiroad website and used here solely for reference purposes. Future Card Buddyfight!, logos, and respective content belong to Bushiroad. Large images belong to the Buddyfight! Wikia.
so you use the impact with the item to get rid of something that has lifelink 1 and get out something either Ladis or Arc-en-ciel?
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