I was pretty hyped when I first saw Tarot cards in Buddyfight, just because it gave me an archetype that I was actually interested in collecting cards for. Of course, since they were Generic cards, I couldn't expect them to be good or anything. That would be asking too much.
Well, apparently somebody up in Bushi HQ likes me a whole damn lot, because they threw Tarots 4 full booster sets of support until these bad boys became a legitimate top-tier deck. Wow. What a world we live in.
There are two distinct ways to play Tarots, and a third for the funky combos. Because I love this archetype so much, I'll cover all three.
Bow before true strength |
It focuses on using Actor Knights Emperor. A Size 1 5000/3/5000 for free is a huge threat in every definition of the term, and the only downside to Emperor was that you needed another Tarot on the field to attack. Which meant playing a Tarot-based deck. Well, that's okay, especially in Magic World, where your monsters were generally weak anyways (this was BT03, remember). Having your monster quality increased via teching in Tarots was a pleasant surprise that quickly got better. What good Tarot cards were there? Well, for some unknown reason, Actor Knights High Priestess had a huge 7000 defensive stat at a time when most Worlds didn't even have 6000 power on Size 1. This was made even better with the advent of Fortune Shield, which could pump that up to a huge 12000 defense that even Sieger couldn't get over. And if your High Priestess was ever in danger of dying, you could always Magical Goodbye it back to your hand.
Go forth and YOLO |
STOP! Hammer time! |
GUILTY |
But from the ashes of Magic World Tarot rose a new threat with the advent of BT04, when they printed the single-most broken card in the entire game: Actor Knights Judgement. I wrote an entire article devoted to detailing the math behind Judgement, so I won't repeat any information. Basically, proc all 3 of Judgements effects and you plus like mad. And what world had access to a whole assortment of brand shiny new Defense and Destruction spells just waiting to be used? Darkness Dragon World.
Reap what you sow |
Judgement wasn't done there, because Legend World has also debuted in BT04. And really, huge props to Timothy James Emerson for absolutely blowing my mind with another one of his zany creations: Legend World Judgement.
Two cards. Breathen Gard Gleipnir. Two words. Counter Judgement.
Yeah.
99 floors of Aincrad |
You basically just gained a free turn.
Of course, this is gimmicky as hell but it's equally as fun. You end up running really weird stuff like End of War to meet drop zone requirements and you only really have 4 negates, plus if you don't draw into a Rune Staff you're hurting for gauge. But the deck is really fun, and it's exciting to see a really abysmal deck get carried by one of the best cards ever printed.
- updated to H-BT02, CP01, H-EB02, H-TD02, PP01 -
- updated to H-BT02, CP01, H-EB02, H-TD02, PP01 -
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DDW TAROT. DECKLIST NAO, because it sounds amazing.
ReplyDeletethanks for this Blaise, I always wondered when you would do a generic archtype. Tarots look awesome, i always thought about splashing that high priestess into defensive builds such as katana and also to help out dark heroes in terms of blocking >_<
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