I'm sure I'm not the only person who has found the Buddyfight gameplay mechanics to be a bit...well, a bit confusing. Unlike Vanguard and Weiss Schwarz, Buddyfight attempts to emulate the likes of Yugioh with the idea of "Play Timings", or periods of the game where certain events like using an ability or casting a spell can happen. Unfortunately, since Bushiroad as a company has no prior experience with this kind of a card game, their explanation and interpretation of this concept is vague at best. In short, while they do know what they're doing with the game, they just can't seem to put it to words quite well.
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| Rule #10: Have fun! |
Luckily, I am quite a verbose blogger and have some repertoire of playing a variety of card games that feature these "Play Timing"-like occurrences. After negotiating with Bushiroad SEA, Bushiroad JPN, Bushiroad NA, various Bushiroad judges and a host of experienced players, I have finally come to the point where I am more than comfortable with the way Buddyfight flows as a game from turn to turn. Of course, I would love to share this information and knowledge with the rest of us. Thus, I have actually created my own Buddyfight flowchart, complete with the correct timings for virtually everything in the game. And it's available for anyone to use and download. Enjoy.