Knights are interesting. They rely on vaguely the same advantage engines that Adventurers do (they share the same trait as well) but they've got their own thing going on. Namely two Items equipped. And a whole lot of really stupid boosts from having two Items equipped. That's actually the entire deck. Kill people with two weapons.
Showing posts with label Adventurer. Show all posts
Showing posts with label Adventurer. Show all posts
Saturday, November 28, 2015
Knight
You start out as Adventurers in typical RPGs, right? Classless beginners who run around doing whatever they can to get experience. Eventually, you become more specialized, and decide on a path and build to choose. You work hard to perfect the right stats, the right abilities, and the right combos as you improve and advance. In short, you go from being just an adventurer to becoming a true Knight.
Saturday, July 19, 2014
Adventurer
The true spirit of Dungeon World lies with those who are brave and strong enough to challenge the dungeons. Adventurer is the first archetype to feature human beings. Like honest-to-goodness humans. No weird anthropomorphic demons or chainmail-clad dragonriders. Finally, an archetype that appeals to my aesthetics.
Adventurers are at their best working as a team. With their team experience, they can easily search each other out to form a party ready for dungeon raiding. When they work together, they can support each other with a variety of effects like bonus damage and resource gain. The best part of Adventurers, however, is that like their RPG counterparts, they can never be truly taken out. Even if they die, they just revive themelves, take the experience penalty, and try again. Adventurers won't give up until they fulfill their mission and receive due quest compensation.
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