Wizards fit a very control-based playstyle. With regards to power and critical, their monsters are severely lacking. However, they make it up with superior spells and effects to gain tons of advantage and grind an opponent to death. They can lean on the very potent spell lineup of Magic World to gain control and punish burn. There's even Wizard-exclusive spells and effects that gain even more advantage to the point of buying extra turns. When their monsters are concerned, they pack enough punch to make it count and offer a wide range of great utility abilities. So great that you can effectively force your opponent to play your own game. It feels like you're playing for both players sometimes.
Expelliarmus!
Expelliarmus!