Showing posts with label Hero World. Show all posts
Showing posts with label Hero World. Show all posts

Wednesday, August 19, 2015

Quartet Five

Let me give you some backstory.

There were a group of people. Unemployed. Wandering around the streets of urban Saitama, without food or shelter. Desperately trying to get odd jobs here and there to keep themselves alive. They laughed together, cried together, got mad at each other, relied on each other. They developed close bonds and swore that they would find a way to get out of their dire straits, together.

Then one guy decided they should start a hero show.

They tried the idea out with three guys. Since they were all ex-chuunibyou and high-school dropouts, they named the show Quartet Five. An English name in Japan. With the letter "Q" in the name, which must be super radical. They made costumes out of rags, they went dumpster-hunting for scraps to build robots out of. They started small. Their first showing only attracted some kindergartners playing at a nearby park. But they didn't give up. Soon, those kindergartners started bringing their parents. They would catch the glances of pedestrians and shop owners. People started gathering around as they set up their stage. Their posters drew in more and more people.

Now, they are a major attraction in Saitama and the locals love them. They were recently featured in the prefecture news, and their story has been recounted as one of the amazing success stories of the century. But they take it in stride, with their humble origins, and they congratulate their success not on talent or ability, but on the bonds that they've developed.

I just made that all up.

Tuesday, August 18, 2015

Darkhero

I'll be honest. I didn't think that Bushiroad could pull off more stylistic archetypes without resorting to using new Keyword Mechanics (like Crossnize). Between all the worlds and archetypes already released, it seemed that every kind of playstyle was covered already. That's what I honestly thought.

So I never saw Darkhero coming.

Similar to Skull Warriors and Purgatory Knights, Darkheroes have a very sacky playstyle, involving destroying your own monsters for better stats and/or effects. However, Darkhero doesn't just stop at destruction: you have a lot of bounce and other disappearing effects on your monsters too. To the extent that Darkhero does everything it possibly can to make sure your field is completely empty by the end of the turn. It's pretty cool.

While they have some semblance of resurrect effects, the main deal of Darkhero is draw much drop much. A lot of your engine is free cards, but a lot of your free cards require you to eventually sack more as well. It's very easy come easy go style of play that relies on hit-and-run, damage push, and very tactical choices to make sure you don't die before your opponent does. Altogether, it's a very cohesive and thematic package that really puts the fun in Buddyfunght.

Friday, June 12, 2015

Brave Machine

Big robots! Gundams! Dimension Police! Dimensional Robos! Big robot cannons and big robot swords that don't make any sense in any context! Whoo!

There's only so much you can't love about super big robots.

Brave Machine distinguish themselves from Superheroes in...not many ways, actually. Instead of Transform, they get the Ride mechanic which is word for word exactly the same. If anything's to be said about them, it's the fact that they have surprisingly less support than Superheroes by a staggering amount. No good Size 2 selection, severe lack of clear Ride winners (as opposed to Takochuu and Rampage Sonic), not even a 3000/3000 Counterattack spell. Of course, they'll get stuff in due time, but for now they're kind of lacking in various areas.

It's okay, they make up for it with robot swag.

Thursday, June 11, 2015

Superhero

Superheroes. What every kid aspires to be, looks up to, and believes in. Even debased thinkers, mentally clouded in darkness like Emiya Shirou (bless his future soul) can find some semblance of hope and solace in these people, these bright figures. Now it's your turn to be a hero, to take up the mantle and wave that banner high. Are you ready to Transform?

Transform is the basis of how Superheroes work. You literally don a skintight suit and become the thing that you equip. For some reason, all the Superheroes you can become are all pretty good, having better defensive powers than Brave Machines. Weird. You'd think a robot would be more sturdier than...rubber? Anyways, Superheroes also tend to help each other out and work together, so you'll find that a lot of them have synergistic effects and support each other for a greater combination effect.

Working together and Transforming to meet every challenge, Superheroes will never give up and never let evil win.

Wednesday, June 10, 2015

The Pride of Ultraman (Overview)

The mark on his chest is a meteor
He beats down his foes proudly with his jet
From the Land of Light, he fights for us
Here he comes, our hero~

Hero World
Hero World is like that old children's show that you watched when you were young (if you were Asian enough). I'm not talking about stuff like Disney Channel or Spongebob or Sesame Street or My Little Pony or Ni Hao Kai Lan. I'm not even talking about stuff like Power Rangers, although that's getting closer. No, the real superhero of the youth of children around the world has to be Ultraman.

He's freaking scary.

But back to the analogy. Hero World is full of really weird and kinda crazy effects, with half of them not making any sense and the other half being ridiculously good (or bad). Just like those things you didn't understand as a kid, jumping into Hero World is an adventure in itself. From the strange men in skintight costumes to super badass robots to spells with simply the best names ever, Hero World is just a ball of nostalgia. They focus on the Ride/Transform mechanic that allows you to truly be a hero yourself. Justice time!

Fight alongside your Superheroes, or board a Brave Machine and let evil tremble. Or even join the dark side and share your cookies with the Darkheroes.