tag:blogger.com,1999:blog-1269183356927603795.post7546556393343961914..comments2023-08-10T08:30:21.565-07:00Comments on Buddyfight Theory - Science is the Future!: AdventurerBlaisehttp://www.blogger.com/profile/05610934958598099544noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-1269183356927603795.post-4638997697274438732015-06-25T15:47:47.890-07:002015-06-25T15:47:47.890-07:00Oh, Gallows is 2000 power? My bad. Defer to Joel.Oh, Gallows is 2000 power? My bad. Defer to Joel.Blaisehttps://www.blogger.com/profile/05610934958598099544noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-72468456893455659542015-06-25T14:22:12.683-07:002015-06-25T14:22:12.683-07:00Actually, I'm fairly certain that Bushi calcul...Actually, I'm fairly certain that Bushi calculated it at 0/2/1, considering that with those stats it is actually -2000 from Gallows' 2/2/1, and accounts for the no cost.HunterSergehttps://www.blogger.com/profile/15524913190423958403noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-85515099068690961902015-06-24T09:05:02.942-07:002015-06-24T09:05:02.942-07:00thanks for the replies guysthanks for the replies guysAnonymoushttps://www.blogger.com/profile/04250122488897989687noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-82286191533923319212015-06-23T10:17:10.327-07:002015-06-23T10:17:10.327-07:00Would you consider killing a free Gallows? :PWould you consider killing a free Gallows? :PTachimashttps://www.blogger.com/profile/07047497873624362247noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-86764422613291958032015-06-23T09:15:19.110-07:002015-06-23T09:15:19.110-07:00From the very bottom of the comprehensive rules:
...From the very bottom of the comprehensive rules:<br /><br />"Like the fighter’s own hand, the fighter is free to look at the face down card in the soul of his own cards. Fighters cannot check the contents of face down souls of fighters other than their own."<br /><br />You're allowed to look at them at any time. Even while it is resolving.Anonymoushttps://www.blogger.com/profile/03375054824527178877noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-48061234327918684192015-06-23T07:02:39.467-07:002015-06-23T07:02:39.467-07:00ah Blaise, The TeamWork also adds 1 card to the ha...ah Blaise, The TeamWork also adds 1 card to the hand from the soul, its basically a delayed Dragon Emperor Legend, or with Akatsuki it can pop in the same turn with a lot more going to the soul, but you still get the 1 card to hand and 1 life. by the way, can you choose the card that goes to hand? or are you not allowed to look before you add to gauge and hand??? Anonymoushttps://www.blogger.com/profile/04250122488897989687noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-31701399075320671832015-06-23T06:56:38.629-07:002015-06-23T06:56:38.629-07:00what I like about the new adventurer cards is that...what I like about the new adventurer cards is that you can build to be less dependent on link attacking... with Zanya, Shido and Noburo, the deck relies less on links and performs better in my opinion, also 4 attacks with the new Tasuku :)Anonymoushttps://www.blogger.com/profile/04250122488897989687noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-60915131616357680892015-06-22T23:27:44.164-07:002015-06-22T23:27:44.164-07:00Don't worry about your comments, I enjoy seein...Don't worry about your comments, I enjoy seeing the comment count rise every day.<br /><br />Shido's stats are hilarious and while it makes a difference in some cases it rarely doesn't. After all, Bushiroad math'd it to be 1/2/1 so I'm sticking with that. Why the hell would you want him to kill anything anyways.Blaisehttps://www.blogger.com/profile/05610934958598099544noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-46306603398830952892015-06-22T22:41:36.731-07:002015-06-22T22:41:36.731-07:00Eh, Blaise... Shido isn't (And shouldn't) ...Eh, Blaise... Shido isn't (And shouldn't) be calculated as 1/2/1... Because having less than 1k means it can't destroy anything at all (Aside from stuff with 0 Defense, which doesn't exist as of now) but having more than 0 means that it can't be destroyed by 0 power monsters (Navalbond-proof card). That totaly hillarious stats are actually worth talking about in detail (Although I dunno if Bushi considered up to that point.<br /><br />BTW, am I commenting too much? Too much time at my hands :PTachimashttps://www.blogger.com/profile/07047497873624362247noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-43789760775695707452014-07-21T08:32:49.902-07:002014-07-21T08:32:49.902-07:00Hmmm, that does make sense. I see where they'r...Hmmm, that does make sense. I see where they're going with this now. Then I'm pretty sure you have to counter each ability as it comes up, like you said in your previous comment. Great. Adventurers broken as hell. I'll see what JPN has to say about this.Blaisehttps://www.blogger.com/profile/05610934958598099544noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-38779788559874287272014-07-21T03:43:13.337-07:002014-07-21T03:43:13.337-07:00>>>It's basically XYZ ?時, right?
Rig...>>>It's basically XYZ ?時, right?<br /><br />Right.<br />In JP text, “~時” is the keyword used to judge whether an effect could be countered by your opponent. Judging from the rule pdf, I think Bushiroad tried to translated this into “When~”.<br /><br />[http://fc-buddyfight.com/en/wp/wp-content/uploads/buddyfight_rule.pdf p.10 :<br />●Questions with regards to the rules<br />Q1 When “Demon Lord, Asmodai” is called, can we use “Counter” against the “Dangerous Back drop!” ability.<br />A1 Yes, you can. With abilities which activate under the text “When~”(Auto Ability), “Counter” may be used.]<br /><br />I did a quick search and noticed that most effect with “~時” has been translated into “When~” but there are one (or maybe a few) exception. For the card “Wanderer, the Gold(BT03/0005)” which has 2 effects, Both effects are written under the “~時” form in JP while in EN, one used “When~” and one used “If~”.<br /><br />Also for such effects, once triggered, they will be resolved in the next Playtiming.<br />For instance, “When this card attacks~” effect will be triggered in step7 and resolved in step8, as mentioned in the rule pdf (P.4)<br />Anonymoushttps://www.blogger.com/profile/02587209327060906119noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-83587271890087652632014-07-20T22:13:39.787-07:002014-07-20T22:13:39.787-07:00Err, let me read the Japanese...hang on. It's ...Err, let me read the Japanese...hang on. It's basically XYZ の時, right? At the time this card attacks?<br /><br />Anyways, if this is really how it works, then I'll need to change a lot in the article. As of now, I'm just waiting for Buddyfight JPN to respond to my queries. Meanwhile, I'll just strike those parts out...sigh.Blaisehttps://www.blogger.com/profile/05610934958598099544noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-42474030491563687372014-07-20T21:24:32.275-07:002014-07-20T21:24:32.275-07:00>>>Your opponent doesn't get a counte...>>>Your opponent doesn't get a counter timing until all effects and targets of effects have been declared.<br /><br />Indeed they could.<br />I played the JP version myself so I'm not sure how they translated the following into the EN version.<br />In the JP version, for all effects written in the form of "~時"(seems like they've translated this into “When~”, but I’m not 100% sure), opponent could counter them. <br /><br />Assume you have two Adventurers (A and B), both have "When this card link attacks"-type-effect, the actual flow should be as follow: <br />Step7: Declare link attack with A and B, triggers both effects.<br />Step8:<br />1. You choose 1 of the effects (A / B) and ask your opponent if he wants to counter any effects or cards, then resolve the effect you choose.<br />2. Choose another effect (only 1 left in this case) and ask your opponent if he wants to counter any effects or cards, then resolve the effect you choose.<br />(For the "steps", refer to this official pdf: http://fc-buddyfight.com/en/wp/wp-content/uploads/buddyfight_rule.pdf)<br /><br />So your opponent has 2 chances to use counter effects/cards before you activate all the triggered effects. However, as you’ve mentioned, removing A/B or even nullifying the link attack will not nullified A/B’s effect. There are not much your opponent can do.<br />Anonymoushttps://www.blogger.com/profile/02587209327060906119noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-44216846556356066712014-07-20T15:35:48.005-07:002014-07-20T15:35:48.005-07:00Yes! Somebody got the reference!Yes! Somebody got the reference!Blaisehttps://www.blogger.com/profile/05610934958598099544noreply@blogger.comtag:blogger.com,1999:blog-1269183356927603795.post-8069713876272033492014-07-20T09:09:20.904-07:002014-07-20T09:09:20.904-07:00http://puu.sh/ajx0Z/34c53da0c8.jpghttp://puu.sh/ajx0Z/34c53da0c8.jpgNavyCherubhttps://www.blogger.com/profile/03046710810048835553noreply@blogger.com